![]() ![]() But it’s also, on a basic level, just a lot of information in one package: hours and hours of lore and history, almost too much of it. Indeed, it’s the game that I’ve talked the most about with people who’ve never played a game, and who don’t have an interest in visual novels. ![]() It’s been described as a work of literature, one with cross-genre appeal, the game to recommend to people who don’t play videogames. ![]() It references literary and political theory and builds its own versions of both. The 2019 narrative RPG is based on an untranslated novel its creator published in 2013. That’s a lot of time to sit and read.ĭisco Elysium is more than novel-length itself, containing over a million words. If you know what you’re doing, you can solve the mystery that animates the game in as little as five days. The purpose of books is twofold: to let you learn more about the history of Revachol, and to help you pass time. Disco Elysium constructs a literary history for you in the outdoor shelves of a slowly failing bookstore, which include self-help, biography, and romance. You can actually build a public education system for your workers, which will lose the game according to the scoring rules, but will definitively impress Kim.There are only 14 books in Martinaise. You can also decide to ignore the scoring system and play the game without taking it into account.You can fail miserably and get minus five victory points or a decent 15 points (usually in the trade war scenario). Kim's score depends on your choices in the game, including the trade war.Kim can be defeated by sticking to fulfilling contracts until the endgame ( Rock and Roll baby!), then building a Victory Column, which will usually end up with a 35 score in this instance.There are different outcomes to the game and usually, you will lose, either slightly or badly: Although he is reluctant at first, you can convince him to play it as a mental exercise to help with the investigation. Allows you to play Suzerainty with the Lieutenant.You begin to suspect there may be a political agenda to this so-called 'family game'. The only 'atrocities' you'll be committing are against the social standing of your rival administrators, as you bring in ever more resources and power for the suzerain. While the box promises Genocide, Suzerainty is a family game. The actual scoring system appears infinitely complex, with a series of tables and appendices required to compute each player's final victory point total. They may then rearrange their workers, fulfil contracts for coin and bonuses, or build structures back in Revachol. There are many paths to victory, although good players commit to a single strategy.Įach turn the player collects resources from vassals where they've placed workers. ![]() The game features four vassal nations, each one home to an economically important resource (see above). That's where the suzerain's vassals come in. Your objective is to increase the suzerain's wealth and renown by accumulating *victory points*. The basic conceit is that each player represents an administrator for the *Suzerain of Revachol*. Fortunately, there are many diagrams and examples throughout. The instructions are opaque at first, and introduce many concepts most are not familiar with. The colourful illustrations depict cheerful workers picking apricots, hauling marble sculptures out of crumbling temples, and harvesting a strange, magenta-leafed plant. 'Welcome to Suzerainty: A game of economic strategy for the whole family!' The rulebook is sumptuously illustrated and thick as a Graadian novel. In addition to the worker and building tokens used by each player, there are also several piles of colorful resource tokens, each representing one of the game's four principal resources. Each player has a bag of tokens and counters to keep track of their progress in the game. Radiating outward are her colourful vassals, each one supplying some raw material desired by the suzerain: Apricots from Safre, archaeological treasures from Ile Marat, sugar from the Semenine Islands, and magenta cocaine from Supramundi and Saramiriza. The game takes place on a board, where in the centre is the crown of Revachol. A star-shaped note on the box proclaims the game now includes a completely new Genocide option. Suzerainty is a board game in Disco Elysium.Ī civilization-building board game where you get to choose a nation and set off to colonise and exploit other cultures. SUZERAINTY: THE BOARD GAME – 'Welcome to Suzerainty: A game of economic strategy for the whole family!' The rulebook is sumptuously illustrated and thick as a Graadian novel. ![]()
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